
Toggles whether panning in the timeline moves in the direction of mouse movement or in the opposite direction.

Toggles display of gore in editor preview. Moves the time to the last key in the selected track. Sets start and end of loop section to the start and end of the entire sequence. Toggles display of a crosshair in the center of the viewport.Įnables and sets the resolution of a grid overlay on the viewport.ĭefines the region of the Matinee sequence that is visible during gameplay from the current camera, given its settings, including aspect ratio and FOV. Toggles display of frame statistics in the viewport. Toggles whether the timeline should zoom in or out on the current cursor position or on the center of the visible timeline. Toggles whether cursor position info for Anim Control tracks should only be displayed for the currently selected Anim Control track or for all Anim Control tracks in the sequence. Toggles display of frame numbers instead of time in seconds for the current cursor position for Anim Control tracks. Only enabled if the snap size setting is in frames per second. Locks playback rate to the framerate specified in the Snap Size dropdown. Only enabled if snap size setting is in frames per second. Snaps the timeline cursor to the frame rate specified in the Snap Size dropdown. Toggles snapping of the time cursor and keys. Display of paths for individual tracks can be toggled on an off by clicking theĮnables display of 3D movement paths for all movement tracks in the sequence.ĭisables 3D movement paths for all movement tracks in the sequence. Toggles display of 3D movement paths in the viewports. Note that this gives you the same options as the Project Settings option on the Unreal Editor's Edit menu. Note that this gives you the same options as the Editor Preferences option on the Unreal Editor's Edit menu.Įnables you to change the settings of your current project. Moves the time cursor to the saved path-building position.Įnables you to configure the behavior and features of the Unreal Editor. Saves the current time and positions of moving Actors to use when building paths. This can be useful for tracks that were edited in an external application and may have quite a bit of redundant keys that are not needed to get the desired animation. Reduces the amount of keys in the currently selected track. Selects all the keys contained within the loop section. Stretches (or shrinks) the section of time defined by the selected keyframes to fit the specified amount of time.ĭeletes the portion of the sequence contined in the loop section. Stretches (or shrinks) the portion of the sequence contained in the loop section to fit the specified amount of time. Inserts the specified amount of time into the matinee sequence at the current time cursor position.

Selecting keys in the Curve Editor does not select them in the timeline.ĭuplicates (with a slight time offset) the keys currently selected in the timeline. See Exporting and Importing Matinee Metadata for more information about these topics.ĭeletes the keys currently selected in the timeline. If your project is using a source-control system, connects to that source-control system. Offers you a choice of which modified level assets you want to save. Toggles whether transforms are baked before exporting the scene. To reopen a panel that you have closed, click that panel's name on the Window menu.įor more information about Matinee, see Matinee User Guide.Įxports the entire scene (though some items cannot be exported) to a FBX file for editing in an external 3D content creation package.Įxports all SoundCue information for the Matinee sequence to a CSV file.Įxports all AnimTrack information for the Matinee sequence to a CSV file. You can also hide any panel by right-clicking on the tab, and then clicking Hide Tab on the context menu that appears. You can close any panel by clicking the small "X" in the upper-right corner of the tab.

